The shock occurs in reality in situations where the shock has three-dimensional effects. The three-dimensional effects of the shock make it appear as a curved plane. However, for a chosen arbitrary accuracy it requires a specific small area, a one-dimensional shock can be considered. In such a case, the change of the orientation makes the shock considerations two-dimensional. Alternately, using an infinite (or a two-dimensional) object produces a two-dimensional shock. The two-dimensional effects occur when the flow is affected from the ``side,'' i.e., a change in the flow direction13.4.
To match the boundary conditions, the flow turns after
the shock to be parallel to the inclination angle.
Figure (13.3) exhibits the schematic of
the oblique shock.
The deflection angle,
, is the direction of the flow after
the shock (parallel to the wall).
The normal shock analysis dictates that
after the shock, the flow is always subsonic.
The total flow after the oblique shock can also be supersonic,
which depends on the boundary layer.
Only the oblique shock's normal component undergoes the ``shock.'' The tangent component does not change because it does not ``move'' across the shock line. Hence, the mass balance reads
Unlike in the normal shock, here there are three possible pairs13.5 of solutions to these equations. The first is referred to as the weak shock; the second is the strong shock; and the third is an impossible solution (thermodynamically)13.6. Experiments and experience have shown that the common solution is the weak shock, in which the shock turns to a lesser extent13.7.
As opposed to the normal shock, here angles (the second
dimension) have to be determined.
The solution from this set of four equations,
(13.8) through (13.11),
is a function of four unknowns of
,
,
,
and
.
Rearranging this set utilizing geometrical identities
such as
results in
The relationship between the properties can be determined by
substituting
for of
into the normal
shock relationship, which results in
Prandtl's relation for oblique shock is